"they stated that abusing the fact that heroes do not spawn mobs is an exploit."
I think aNet needs to get their shit together and stop calling what they failed to fix/do right an exploit. Calling it an exploit makes it sounds like the players are at the problem, and not how they created the game.
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Those quests are repeatable to allow people to do the Befriending the Kurzicks/Luxons quest if they don't wanna AB.
They're fine the way they are.
Changing them so people have to make the 5 in each side before getting the rewards won't prevent people from getting the points.
- Instead making : Make quest3, get reward, make quest 3, get reward.
- People would: Make quest1, Make quest2, Make quest 3, Maker quest 4, Make quest 5, get reward.
You could also make a slight change:
- An NPC in the faction's Town give a quest: Help <faction name> in the field. The objectives would be to make each quest once.
- Make each quest, and fullfill each objective.
- Then go get the reward for making all five quest by talking to the NPC in the faction's Town: 3000 faction + 1 token of the side (Luxon Totem/Equipment Requisition).
That way if you make just one, you'll get 400 each time, if you make all five, then report to the Town, you'll get 1000 faction for each one (400+600) for a total of 5000.
That way people that quest should get more points than people that just repeat the same quest.
I'm just saying that both ghost running and HFF use the same exploit, and I'd say hff has more potential and real damage to economy because, its easily bottable (auto hotkey scripts are very easy to make for it), and you get money as the reward (plus jade and amber can easily be converted into more money). If your thinking the two are different, well I'd like some of what you smoking.
Oh, sure, yet another "I care about economy" thread... If that's all we're worrying about, I say Protective Spirit should be nerfed first. UW and most areas were never meant to be soloable and 55HP have made a heapful of money with it. Wonder why no one ever complained.
Anet won't do anything with it. Their fans of the kurzicks from what I know so their probably going to let it slide. It's gone on this long, if they wanted to change it the probably would have :S.
Plus they are just lazy, look at smiter's boon. Instead of at least trying to balance it, let make it totally unusable. And it not temporary til they come up with a way to balance it, they have no intention to re look at it.
you don't seem to understand how broken the ability to heal, prevent damage, remove conditions/hexes, and deal aoe damage is.
if you have any ideas about how to balance smiter's boon, please share. for now, though, i agree with anet's decision to remove it from pvp.
as soon as one thing is nerfed another thing is boldly brought into the spot light...heros were brought in to help players be it do missions or quests or what ever. and guess what hfff is a quest helped by...wait for it heros. What about people who won't pvp to get their faction and have these quests to help them on their way to their 10k to continue thru factions? guilds ask players to get faction...faction to own towns and outposts...nerfing it will be another nail in factions coffin. Ursan..nerfed Sf...nerfed lets leave one thing alone just this once
Maxing the Kurzick title takes a ridiculous amount of time, and that is with heroes. Unless you were with a guild group who was experienced, I would not want to try and pug my way to the max title. I don't believe Anet will nerf HFFF because of this.
you don't seem to understand how broken the ability to heal, prevent damage, remove conditions/hexes, and deal aoe damage is.
if you have any ideas about how to balance smiter's boon, please share. for now, though, i agree with anet's decision to remove it from pvp.
I never said it wasn't over powered, it was, no doubt, but it was lazy to purposely make a skill unusable for a long period of time. I agree it was good to break the skill right b4 the MAT to prevent it from breaking that, but leaving it broken without any attempt to balance it, just lazy. Heck just change what it does. It not like skills are set in stone or anything, and i dont' really know anys farms that use it either in pve.
And guess what, the econmy is the difference between a perma ban and just a fix. Most of the 117 used the same guild hall glitch everyone and their dog used back in decemeber, but only they were banned because it affected the economy.
I never said it wasn't over powered, it was, no doubt, but it was lazy to purposely make a skill unusable for a long period of time. I agree it was good to break the skill right b4 the MAT to prevent it from breaking that, but leaving it broken without any attempt to balance it, just lazy. Heck just change what it does. It not like skills are set in stone or anything, and i dont' really know anys farms that use it either in pve.
Totally off topic, but Izzy has said that he is saving Smiter's Boon for a sunnier day. The nerf that made it unplayable is not intended to be permanent.
you don't seem to understand how broken the ability to heal, prevent damage, remove conditions/hexes, and deal aoe damage is.
if you have any ideas about how to balance smiter's boon, please share. for now, though, i agree with anet's decision to remove it from pvp.
Here take a look. Mere minutes after Izzy's blunder.
Quote:
Originally Posted by Esan
Totally off topic, but Izzy has said that he is saving Smiter's Boon for a sunnier day. The nerf that made it unplayable is not intended to be permanent.
There are more than 900 other skills that he should balance too! So I think there is a good chance he will never look at Smiter's Boon again or he will, to pretend he cares.
Last edited by Kashrlyyk; Sep 13, 2008 at 08:13 AM // 08:13..
Since the quest require players to kill mobs of either luxons or kurziks, so the rewards should be base on kill counts, (think timer type quest where you feed hungry monsters) when the require amount of mobs are reached, rewards are available. problem solved
Last edited by pumpkin pie; Sep 13, 2008 at 09:57 AM // 09:57..
I never said it wasn't over powered, it was, no doubt, but it was lazy to purposely make a skill unusable for a long period of time. I agree it was good to break the skill right b4 the MAT to prevent it from breaking that, but leaving it broken without any attempt to balance it, just lazy. Heck just change what it does. It not like skills are set in stone or anything, and i dont' really know anys farms that use it either in pve.
And guess what, the econmy is the difference between a perma ban and just a fix. Most of the 117 used the same guild hall glitch everyone and their dog used back in decemeber, but only they were banned because it affected the economy.
Suprising you only just realised izzy is lazy and bad at skill balancing.
Quote:
Originally Posted by Esan
Totally off topic, but Izzy has said that he is saving Smiter's Boon for a sunnier day. The nerf that made it unplayable is not intended to be permanent.
Really? where was this stated? Proves my point really, all he had to do was put a sentance like this in together with the patch notes and people might of not been so bad about it.
Funny thing is people think its all going to be different in guildwars 2, yeah it might be all for about five mins but bad skill balancer is bad.
The real problem here is that HFFF is no problem. It's NOT hurting anyone game. It MIGHT be hurting economy, but it's not as evident as, say, solo farming.
Anet put grinding in the game, and that's now a fact: repeatable quests are there to allow people who are willing to spend hours in boredom to pile up factions for their title/money/town possession/whatever. That's always been it, even before the introduction of the allegiance titles. I've repeated the Luxon quest in the arena for ages, just to allow all of my now 18+ character to reach Gyala Hatchery. What's wrong with it? I hate AB, I've always thought it was faster than doing all the other quests in the Luxon area, so I did it. Just like I spent hours killing insects out of Yohlon Haven to unlock Venta Cemetery with all of them.
I'd rather have more interesting alternatives to achieve the same result, rather than killing the only viable solutions just because a couple of players are envious of what factions farmer get for their boring activity, but don't wanna spend their time farming like them. I said that when Ursan Blessing was in the eye of thunder, I won't give up reiterating it. ALTERNATIVES PLEASE.
HFFF is technically no exploit (go figure, there's a guide on the Official Wiki...), since it's an automation of a strategy that used to involve humans. Easily bottable, sure. Botters could just have one permasin bot to do the whole quest alone. Botters could run 4 instances of the game, with a permasin bot in each, and have 4 "human players" run the quest. DO SOMETHING against botters, like, say, check for them, since everyone knows where they hang out. Even I could spot botters in Lutgardis, what's preventing Anet to do it? That's if botting and economy is what this is all about. If it's just another "Please, stop people achieving things faster than me!" moan, well...
UA was being used in UW and with VS farming, it was obviously way to strong to be able to teleport rez and allowed expensive items to be farmed within months of playing. Its not realy the case with HFFF runs,though i think that it isn't exempt..
I also thing their spree of nerfing is a little stupid, they need to make things FUN, whether or not its an exploit. The only good thing they have done so far is the MOX thing and that even could have been more elaborate. NCSoft is going out of business and ANET really needs to step up their game in their already existing products, better GW2, more interesting things in GW1.
Can't see cryway geting nerfed either, its the old tank and spank mechanic.
Only way i can see it change it to make it a skill, so it can't be arcane echoed.
They already said in one of the older updates that cryway was being looked into. Most likely will get nerfed by making damage only like 50 damage +1.50 for each rank in domination magic or something.
Oh, sure, yet another "I care about economy" thread... If that's all we're worrying about, I say Protective Spirit should be nerfed first. UW and most areas were never meant to be soloable and 55HP have made a heapful of money with it. Wonder why no one ever complained.
because 55hp monks (builds) still requireds you to kill each of the mobs that you want to get the drops from?
where as hfff does not? that is why making the repeatable quest base on kill count is very reasonable.
Last edited by pumpkin pie; Sep 15, 2008 at 01:54 AM // 01:54..